v0.5.0-dev - The Fur & Wyvern Update


Happy Year of the Dragon everyone!

And thank you everyone for voting and giving suggestions in the previous post. Mirroring the results, this new update mainly brings the 2 most voted features from it.


Character Features:

  • New modifiers:
    • Body types
      A new panel has been added for special features, so far featuring the option to change body types. There's currently 5 types available, alternating between European dragon, Drake, or Wyvern, and between Quadruped or Biped.

    • Wing scratches

    • Snout length

  • New parts added:
    • Body spines:
      Body spine: Neck fur     
      Body spine: Back fur     
      Body spine: Back plates

    • Tail tips:
      Tail tip: Fur tip Tail tip: Feather fan

    • Horns:
      Horns: Antlers

  • New patterns added:
    • Head:
      Head pattern: Top of head without covering eye Head pattern: Top of head covering nose Head pattern: Jaw and lower head

    • Ears:
      Ear pattern: banded

    • Body:
      Body pattern: Top stripes only
      Body pattern: Side dots

    • Legs:
      Legs pattern: Top stripes onlyLegs pattern: Side dots     
      Legs pattern: BandedLegs pattern: Scutes covering lower leg

    • Wing scratches:
      Wing scratch: various tears on the wingWing scratch: Continuous rag on the end of the wing


Changes:

  • Updated Export Code to Version 1. Codes created in the previous version can still be imported in this one, but it does not have backwards compatibility with the previous one.
  • Changed head sizes slider to be bigger.
  • Changed body patterns to not blend as much on the wings.
  • Updated wing thumb models, to also have part of the wing itself
  • Slightly updated default quadruped animation

Fixes:

  • Fixed minor model artifacts on the body and the wings. The membrane connecting the wing with the body should no longer have a weird angle point.
  • Fixed the top ear pattern not being applied to the back of the ear.

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